// color.h
#ifndef _COLOR_H_
#define _COLOR_H_
// Only Effective for Linux / Unix
/** Reset all the Attributes */
extern const char* RESET;
/** Set Font Color
* Format: "\033[BackColor;FrontColormString\033[0m"
*/
extern const char* FRONT_BLACK;
extern const char* FRONT_RED;
extern const char* FRONT_GREEN;
extern const char* FRONT_YELLOW;
extern const char* FRONT_BLUE;
extern const char* FRONT_PURPLR;
extern const char* FRONT_DARKGREEN;
extern const char* FRONT_WHITE;
extern const char* BACK_BLACK;
extern const char* BACK_RED;
extern const char* BACK_GREEN;
extern const char* BACK_YELLOW;
extern const char* BACK_BLUE;
extern const char* BACK_PURPLR;
extern const char* BACK_DARKGREEN;
extern const char* BACK_WHITE;
/** Set Font Effect */
extern const char* BOLD;
extern const char* UNDERLINE;
extern const char* TWINKLING;
extern const char* REVERSE;
extern const char* HIDE;
#endif
这里涉及到了extern
关键字声明外部变量的知识点,如果有不清晰的地方,请先寻找相关教程复习一下这个知识点。
本教程后续将默认读者知道extern
关键字的功能与使用方法。
这里还涉及到了C头文件引用的相关知识点,特别是自定义头文件的引用,这个知识点可能并没有在程序设计基础课程中被展开讲解,希望不清楚的读者先寻找相关教程学习一下这部分知识。
本教程后续将默认读者知道自定义C头文件的书写格式和引用规则。
// color.c
#include "tools/color.h"
const char* RESET = "\033[0m";
const char* FRONT_BLACK = "\033[30m";
const char* FRONT_RED = "\033[31m";
const char* FRONT_GREEN = "\033[32m";
const char* FRONT_YELLOW = "\033[33m";
const char* FRONT_BLUE = "\033[34m";
const char* FRONT_PURPLR = "\033[35m";
const char* FRONT_DARKGREEN = "\033[36m";
const char* FRONT_WHITE = "\033[37m";
const char* BACK_BLACK = "\033[40m";
const char* BACK_RED = "\033[41m";
const char* BACK_GREEN = "\033[42m";
const char* BACK_YELLOW = "\033[43m";
const char* BACK_BLUE = "\033[44m";
const char* BACK_PURPLR = "\033[45m";
const char* BACK_DARKGREEN = "\033[46m";
const char* BACK_WHITE = "\033[47m";
const char* BOLD = "\033[1m";
const char* UNDERLINE = "\033[4m";
const char* TWINKLING = "\033[5m";
const char* REVERSE = "\033[7m";
const char* HIDE = "\033[8m";
可以暂时把main.c中的其他内容注释掉来写这个演示程序。
// main.c
#include "color.h" // 包含头文件color.h
#include <stdio.h>
const char* hello = "Hello, WinterCode!"
int main() {
printf("%s%s%s\n", TWINKLING, hello, RESET);
return 0;
}
make
# 一些过程信息
./main
# 闪烁的 Hello, WinterCode!
到此,你应该明白了程序中的颜色和响铃是如何做到的了吧?希望在你的程序中能够多运用这些使你的程序丰富多彩,颜值赛高。